Here’s what I aimed to achieve at the start
of the project:
1.
Ruined jungle temple
environment based around Balinese carvings
2.
Current generation
graphics
3.
Running on the
university computers at an acceptable frame rate (no slow down, around 30 FPS)
4.
Made in cryengine 3
5.
High quality
sculptures as the main feature
6.
Suitable foliage as
the secondary feature backed up by research
7.
Aim to be around
150,000 triangles (without instances)
8.
Texture pixel density
around 256 per meter
I believe I have achieved that. The level
runs smoothly at around 30 fps, with slow down only affecting it when it one
very high settings ( then the lowest it runs is at 25 fps). The sculptures are
the main feature, and I think they stand out as interesting focus points.
Things I would have liked to add would be
more sculptures. However, they are very high poly, so the level would probably slow
down to an unplayable frame rate. I would also have liked to have added more
foliage, but I think the same limitations would apply. Maybe the level would be
improved with more variety in foliage.
One thing I found while working on this
level, was that because of the length of time I feel my skill level has
increased. This mean that the work I did
4 months ago at the start is a lot different than the work I did last. However,
I can’t go back and redo 4 months of work. I updated the textures as I went
along to compensate for this.
Another thing I found was due to the long
length of time on the project, I grew less interested in the level. Once the
last hero asset was done, my motivation slowly began to wane. There is only so
long you can spend tweaking the lighting before you want to move on to another
project.
In summary, I am happy with how this turned
out. I think the project achieved what it aimed to do and the finished level
looks like the concepts.
Over the last weekend, cryengine has been down. This means I do not have flythroughs yet. I'll post these up as soon as I'm done, but for now, have the final renders: