Tuesday, 11 December 2012
Friday, 7 December 2012
blockout 2
I've rebuilt the blockout, and it works a lot better! This
time I made the staircases spiral around the circular room, which allows for a
gradual climb but it does not use up too much space. I've also spaced out the
level, as things seemed a bit too cramped together. The player should still be
able to see the next point of interest though, leading them through the level.
Another change is I've boxed in the level with more cliffs. They should limit
the players view, but I have left the top of the upper cliff bare. This is so
the player can look down at the route they have taken, and I can also put a
nice rainforest vista in the background. The area is more like a canon now.
It's looking a bit plain at the minute, but with the trees and the assets in
there I'm sure it will work.
One problem is that I can't get the collision to work still.
I'm sure there is one stupid little thing I haven't ticked or something like
that. I don't actually have any experience with making collision in cryengine.
With the Roselyn chapel project (which was also in this engine) I made a lot of
the roof carvings, which of course didn't need any. I've followed the tutorial
about collision and it's still not working. I'll get it sorted though, and then
I can run round and check everything works ok. From just flying round I am
happy with this layout, so I'll make some place holders and improve on this by
adding more detail.
Wednesday, 5 December 2012
Tuesday, 4 December 2012
Patterns
The volcanic rock of the island was often used in sculpture,
but this is a very soft type of rock. This meant they were easily
weathered. This could be the reason that
Bali has so many artists, as they were needed to renovate and restore the
carvings that adorned temples and palaces. There was a certain formal style
that artists used with the carvings, and from my research I have learnt some of
these rules.
In the book 'The Art and Culture of Bali' it has diagrams of
different types of carvings. Some of these need to be put specific places. For
example:
'a karang bhoma or a karang sae, both of them monster heads
with or without horns but with hands, is found at the central point over the
entrances of all kinds'
I've seen this on lots of reference pictures, and it seems
like a very important thing to put in.
'in less important spots the sculptor must place a motif
called karang bintulu at the centre of a patterned section'
This is something I had seen less, and would have passed me
by.
'if the carver... wants to decorate a corner, he chooses
either a karang curing or karang goak motif, the upper half of a birds beak...
or a karang asti, the head of an elephant with or without lower jaw'
I'd seen examples of these, but not the elephant variety.
All of these, now I have the names, will be a lot easier to research and get
references for.
Although my project is not 100% accurate, as it not based on
a real place, little touches of authenticity would really help sell the level.
These are some other designs, that could be used around my level.
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