Friday, 17 May 2013








Updated the lighting, added more foliage and some particle effects. The level now has a vis area to help with the lighting inside the cave, and an alternative route on the second corridor. Also the doors in the cave are now moving.

Wednesday, 8 May 2013

Here's an update on what I've been doing. We had a level jam and I've had a few suggestions. Here's what I've changed:

  • Rain
  • Lightening
  • Fog
  • Cube maps on water (also water has been rescaled)
  • new roof in the lower cave room
  • cave door down working
  • Corridors are now populated (new lantern)
  • Lighting improved
  • Some textures improved
  • floor decals
  • all plants moving
Now I'm working on making the vista interesting, adding particle effects, music, and adding some more doors. From this stage on it just polishing the level.











Thursday, 25 April 2013

I haven't updated in a while, and I really need to get back into the habit of updating every week. I'm not going to go into huge detail, but here's the things I've added or changed recently:

  • New plants
  • Repainted textures of statues
  • added moss to textures and added moss decal
  • Tree roots
  • Temple and Balcony updated
  • More water
  • Made a Pillar
  • Waterfalls are now in the level but are very work in progress

Here's how the level is looking now:








Thursday, 11 April 2013

Easter Update

Here's what I've been working on over easter. I've finished the garuda and the archway. I tried to focus on getting this middle area room more complete. I've also worked on the temple, but its not yet finished.







Tuesday, 2 April 2013

The Garuda is slowly getting there, I've been painting additional detail in the difuse.



Thursday, 21 March 2013

Ok, big update, the level looks a lot different. I've changed the lighting back to what I originally was planning. I think this looks a lot better than before. The lights are going to be coming from candles and torches.







I've also started work on the Garuda. Here's the sculpt so far.



Monday, 18 March 2013

Added a few more things to the level. Firstly, I vertex painted the plants, so that they are now swaying. The level looks a lot more natural now that in. Here is how the vertex painting looked in max.

Each colour controls a different part of the movement. Once it is tweaked, I'm going to make a video to show it in motion.

Another major thing to go in is another hero asset. This is sculpture that goes in the cave part of the level. I changed the design a lot, but that is becuase of some new reseach I have been doing. These statues of Hanuman looked way too interesting not to put in in some form or other.








Here's how the final sculpt looked in the level.