I’ve been working on a block out for that layout. I came
across a few problems with translating it into 3d, especially with the inside
of the cliff face. I’m going to have to rearrange it so the stairs fit properly.
At the moment they are too steep to get up, or they are too long to fit to the
layout. I moved the temple to one side, but I still need to change this.
I tried to put it in cryengine. I’m so out of practice with
this engine, and I couldn’t get the collision working. It’s a complicated collision
mesh, and I think there is something wrong with it. I just threw it in the forest
level to have a look at it for the meantime, and flying round I could see that
problem. So back to the drawing board again.
I was thinking of making a ladder or climbable bit at one
point to get rid of the stairs problem, but I am not sure I’ll be able to do
it. I’m really worried about using this engine, especially as I seem to have forgotten
most of what I know about it. With the waterfalls as well, I don’t know how to
do them and there is not as many tutorials available as there is for unreal.
But I’ll work it out as I go along, it is the right engine
to use, epically for all that foliage.
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