Sorry I haven't updated this in a while. The presentation went well this
last Friday. It was suggested that I add some animals into my level. I have
started on a fish for the pools of water, but I was having difficulty with the
animation. I could get it animated, but my animation skills are lacking and I'm
going to have to give it some more work.
Today I redid the vines and added some new ones. I remade the textures for
the tree vines and made the old vines into alphaed planes as I thought it would
look better. I then made the vines that hang between the trees.
I also redid the tree leaves. I made a highpoly branch then baked it down to
make the textures. The colour needs to be tweaked, but I think it looks a lot
better. I also changed the normals of the leaves to face outwards using the
speed tree plug-in in 3dsmax, which makes them shade a lot more naturally.
In the last week, I made height maps out of some of the patterns I had researched.
The normal maps from these I am planning to use throughout the level.
I also added a new medium sized plant, based on one from my Birmingham trip.
Finally, I changed the cliffs and added more variety to them to make them
more natural.
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