The last couple of days, I've been working on the cave entrance. This was because
I wanted to make a more complete area of my level, to give people an idea of
how the finished level will look. I'm concentrating around this part, the lower
level of the canyon near the cave entrance.
This is the concept I have been working from:
I then took my blockout piece and imported it into zbrush. This was to keep
the same scale so the piece would fit back into the level. I sculpted in the
details while looking at the concept. This took about a day. I changed some
minor parts of the design after I got some crit, namely the eyes are pointed downwards
and inwards to stare at the player. The original design did not look as threatening,
an instead looked too cute, like a rabbits face, which was not the intention.
I then retopologized the model in 3dsmax and baked the textures. This took
about another day. After that, I put the model back into cryengine. And this is
the result.
I am happy to get an asset like this into the level, it feels like the
project has really started now. I will most likely work on the texture some
more in the future, but next I am going to work on some foliage. I've already
got a fern in the scene to add a bit of greenery, but I think next I will make
the large scale trees that are in the level.
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