So the fmp has finally started. I've been continuing to
block out, and I've also sculpted some rocks. As well as that, I've also made a
quick fern. This is just so I can get an idea of what the level will look like.
Taking a screenshot, I painted over it. This is how this area of my level will
look later on.
I also had a go at blend layer. I got it to work, but at the
moment it is still a work in progress. This is how it looks at the minute. I
also couldn't get it to work with multisub materials, so I've had to cut some
of the level up to have different materials.
Finally, I baked a wall texture. I took this wall carving,
then sculpted it in zbrush.
I then baked this to a plane. This is going to tile
up the walls inside the cave, to add a bit of interest to the corridors. Here
is how it looks in engine.
Next, I am going to work on a hero asset. This is so I can
get an area of the level (the part I painted) looking a lot more complete.
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