Thursday 21 March 2013

Ok, big update, the level looks a lot different. I've changed the lighting back to what I originally was planning. I think this looks a lot better than before. The lights are going to be coming from candles and torches.







I've also started work on the Garuda. Here's the sculpt so far.



Monday 18 March 2013

Added a few more things to the level. Firstly, I vertex painted the plants, so that they are now swaying. The level looks a lot more natural now that in. Here is how the vertex painting looked in max.

Each colour controls a different part of the movement. Once it is tweaked, I'm going to make a video to show it in motion.

Another major thing to go in is another hero asset. This is sculpture that goes in the cave part of the level. I changed the design a lot, but that is becuase of some new reseach I have been doing. These statues of Hanuman looked way too interesting not to put in in some form or other.








Here's how the final sculpt looked in the level.



Tuesday 12 March 2013

Sorry I haven't updated this in a while. The presentation went well this last Friday. It was suggested that I add some animals into my level. I have started on a fish for the pools of water, but I was having difficulty with the animation. I could get it animated, but my animation skills are lacking and I'm going to have to give it some more work.

Today I redid the vines and added some new ones. I remade the textures for the tree vines and made the old vines into alphaed planes as I thought it would look better. I then made the vines that hang between the trees.
I also redid the tree leaves. I made a highpoly branch then baked it down to make the textures. The colour needs to be tweaked, but I think it looks a lot better. I also changed the normals of the leaves to face outwards using the speed tree plug-in in 3dsmax, which makes them shade a lot more naturally.


In the last week, I made height maps out of some of the patterns I had researched. The normal maps from these I am planning to use throughout the level.


I also added a new medium sized plant, based on one from my Birmingham trip.

Finally, I changed the cliffs and added more variety to them to make them more natural.


Monday 4 March 2013

Since the last update, I've added a new hero asset. This is the dragon statue. I modeled it then added a little bit of damage in high poly sculpt. There is still some detail in the texturing that I would like to add, but I'm going to add them using a height map.


Here's how the asset looks in level.

I also made a large wall, both a whole and damged version. I think this adds a lot to the level, as it implies that there was more buildings before this area became ruined.